Remove cards from a layout
Pyramid pairs cards totaling 13. TriPeaks and Golf play one rank higher or lower; neither wraps Ace to King here.
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Build alternating-colour columns and move every suit from Ace to King.
Build complete same-suit runs across ten columns with adjustable difficulty.
Plan with all 52 cards visible, four storage cells, and alternating-color columns.
Match free tiles to clear a layered board in a calm, pattern-focused puzzle.
Pair exposed cards that total 13 and clear the entire pyramid.
Clear three peaks by playing exposed cards one rank higher or lower.
Clear seven columns with fast one-rank-higher-or-lower decisions.
Carry unordered face-up packets onto alternating-color columns, with no stock.
Take on Yukon-style movement with stricter same-suit tableau building.
Use two decks, nine columns, and eight foundations with a draw-one stock and no redeal.
Move one card at a time by suit, with ten columns, two decks, and one stock pass.
Manage a reserve and cyclic foundations that begin on a random rank.
Build by suit with four empty cells; any rank can fill an empty column.
Build by suit with eight cells, four initially occupied, and King-only empty columns.
Plan across ten face-up columns and four cells, with only two cells empty at the start.
Combine Yukon-style packet movement with four suited King-to-Ace runs.
Build four suited runs with one deck, seven columns, and a stock that ends with three cards.
Solve an open-information Spider relative with all 52 cards visible.
Build foundations up and down by suit from sixteen piles, with three rotations available.
Compare the rules
Pyramid pairs cards totaling 13. TriPeaks and Golf play one rank higher or lower; neither wraps Ace to King here.
Yukon carries any face-up packet onto an opposite-color destination. Russian requires the same suit. Scorpion uses similar movement but completes whole runs.
Baker's Game builds by suit and lets any rank fill an empty column. Eight Off and Sea Towers require Kings in empty columns and start with some cells occupied.
Spiderette uses one deck, hidden cards, and a stock. Simple Simon starts fully face up with no stock. Both let you build mixed suits but move only ordered same-suit runs together.
Double Klondike moves alternating-color sequences. Forty Thieves moves single cards by suit. Crescent builds foundations in both directions and offers three pile rotations.
Canfield starts its foundations at the deal's base rank and refills empty columns from a reserve. Compare it with Klondike, whose foundations always start at Aces.