Keyboard controls
Tab enters or leaves the board. Arrow keys choose a free tile; Enter or Space selects it. Choose a matching tile and press again. Home/End chooses the first/last free tile. Escape cancels selection. H: hint; Ctrl/Cmd+Z: undo.
Tab enters or leaves the board. Arrow keys choose a free tile; Enter or Space selects it. Choose a matching tile and press again. Home/End chooses the first/last free tile. Escape cancels selection. H: hint; Ctrl/Cmd+Z: undo.
Match free tiles in pairs to clear all 144 tiles from the board. Choose from five formations, each starting with a verified solution. Your pair choices still matter: a legal match can leave the remaining tiles blocked. Play above without a download or account.
Click or tap two matching tiles that are both free. A tile is free when nothing overlaps it from above and at least one of its left or right sides is open. Both conditions must hold. Space above or below a tile on the screen does not count as an open side.
Blocked tiles appear dimmer and cannot be selected. Even a tile that only partly covers another tile prevents that lower tile from being free.
| Pair | Can it match? |
|---|---|
| 2 of Circles + 2 of Circles | Yes: the type and number match. |
| 2 of Circles + 2 of Bamboo | No: the number alone is not enough. |
| Spring + Winter | Yes: any two Seasons match. |
| Plum + Orchid | Yes: any two Flowers match. |
| Spring + Plum | No: a Season does not match a Flower. |
Winds and Dragons must match their own symbol, too: East matches East, and a Red Dragon matches another Red Dragon.
These small diagrams illustrate tile positions. The letters identify positions, not matching tile faces.
If another tile also covered B from above, removing A would not be enough. You would need to remove that upper tile as well. Check both the side blockers and the layers before choosing a pair.
Before removing an easy pair, look for its other copies. Prefer a pair that releases a needed partner or opens a blocked section. A starting deal with a solution can still reach a dead end after a different choice, as this example shows.
The Formation selector offers Pyramid (Easy), Turtle (Classic), Fortress (Medium), Bridge (Hard), and Dragon (Expert). Every formation uses 144 tiles, so each game takes 72 matches to clear. The arrangement of layers and side blockers changes the challenge.
Start with Pyramid if you want to learn how tiles become free, or choose Turtle for the classic arrangement. Changing Formation starts a new deal. Use New Game when you want another deal in your current formation.
When there are no matching pairs left, the game offers these choices:
Check whether both are free. An identical face cannot be selected if another tile overlaps it from above or if both horizontal sides are blocked. See the side-blocking example.
No. The initial arrangement has a verified route to completion, but another order of matches can trap tiles. Undo lets you reconsider a choice; the no-moves controls also offer Shuffle and Restart.
No. This is the single-player tile-matching puzzle: remove free pairs until the board is empty.
If you enjoy thinking about what a move will unlock, try FreeCell Solitaire: every card is visible, but access depends on the cards below it and your spare space. Its three-card move example shows how temporary storage helps. For a game about building runs, play Spider Solitaire and compare mixed-suit and same-suit runs. You can also return to classic Klondike Solitaire.