Tab enters or leaves the board. Left/Right chooses a pile; Up/Down chooses a card in that pile. Home/End goes to its first/last card. Enter or Space selects a card or sequence; choose a destination and press again to move. Escape cancels. H: hint; Ctrl/Cmd+Z: undo.
FreeCell Solitaire Online
Play FreeCell with all 52 cards visible, four free cells for temporary storage, and no stock to draw from.
Move every card to the four foundations, building each suit from Ace to King. The board above is ready
to play without a download or account; use Undo to explore a different move.
How this FreeCell game works
The deck is dealt face up into eight columns: seven cards in each of the first four columns and six
in each of the other four. Seeing a card does not mean you can pick it up on its own. Cards farther
down its column must be moved first, or form a legal sequence that can move with it.
Tableau: build down one rank, alternating red and black. A black 8 can go on a red 9.
Free cells: each holds one card. Move an exposed bottom card into an empty cell, then bring it back into play when you have a legal destination.
Empty columns: accept any single card or an ordered sequence within your moving limit. You do not need a King.
Foundations: start with an Ace, then add the next rank of the same suit. For example, only the 3 of Hearts can follow the 2 of Hearts.
Sequences: every card from the one you select to the bottom of its column must descend by one and alternate color. Your empty cells and columns limit how many can move together.
A three-card move, step by step
This example is a simplified position, not a preview of your current deal.
Pick up the 8
8โ 7โฅ6โฃ
Drop onto a red 9
9โฆ
Result
9โฆ8โ 7โฅ6โฃ
An 8 of Spades, 7 of Hearts, and 6 of Clubs form a valid sequence. With two empty free cells,
you can drag the 8 onto an exposed 9 of Diamonds and all three cards move together.
A 9 of Clubs would not work: the destination and the 8 would both be black.
Why do two empty cells matter? You could make the same move one card at a time: park the 6 and 7
in separate free cells, move the 8 onto the 9, then put the 7 on the 8 and the 6 on the 7.
Dragging the run performs that rearrangement as one action.
Why a run fits one destination but not another
This game calculates your moving limit as (empty free cells + 1) ร 2spare empty columns.
Count only columns that are empty before the move. If you are moving into an empty column,
leave that destination out of the count: it cannot also serve as temporary storage.
Moving limits with two empty free cells
Empty columns before moving
Destination
Maximum run
None
An occupied column
3 cards
One
An occupied column
6 cards
One
That empty column
3 cards
Suppose you have two empty cells and one empty column, and want to move an 8 of Spades,
7 of Hearts, 6 of Clubs, and 5 of Diamonds. The four-card run fits onto an exposed 9 of Diamonds
because the empty column helps you rearrange it. It does not fit into your only empty
column: that destination leaves no spare column, so the limit drops to three.
Before filling a free cell, identify how you will release its card. With no empty columns,
filling your last free cell reduces your moving limit from two cards to one. An apparently
helpful move can therefore prevent the sequence move you planned next.
Choose your destination with the controls
Drag and drop when you want a specific destination. For a sequence, drag its highest card; the cards below it must form a valid run.
Click or tap an exposed card to let the game try a foundation first, then a tableau column, then an empty free cell. It chooses a legal destination, so use dragging when the choice matters.
Hint points out an available move. It does not solve the whole deal or guarantee that the suggested move is your best option.
Undo reverses a move so you can try another approach. Cards already sent to foundations cannot be dragged back; use Undo to reverse that action.
New Game starts a fresh deal. A normal shuffled deal is not guaranteed to be solvable.
Common questions
Why can I see a card but not move it into a free cell?
A free cell takes only one card. If other cards overlap the one you want, move those out of the way first. A whole sequence cannot be parked in a single free cell.
Why does my correctly ordered sequence snap back?
Check both the destination's rank and color, then count your spare space using the moving-limit examples. A valid sequence can still be too long for that destination.
Is every FreeCell deal winnable?
No. This game's ordinary deals are shuffled without a promise of a solution. Published results for specific numbered deal sets also do not measure a player's chance of winning; our FreeCell winnability guide explains the distinction.
The timeless solitaire card game. Build tableau stacks in descending rank with alternating colors and move cards to the foundations by suit from Ace to King. Ideal for quick sessions and classic gameplay fans.
A deep, strategic solitaire card game played with two decks. Build sameโsuit sequences from King to Ace across 10 columns. Try One Suit, Two Suits, or Four Suits difficulty for increasing challenge.
Remove pairs of free tiles from a layered layout. Ordinary tiles must match exactly, while Seasons and Flowers can be paired within their respective groups.